-- card: 25762 from stack: in.03 ะตะตะต -- bmap block id: 4883 -- flags: 0000 -- background id: 2766 -- name: ----- HyperTalk script ----- on openCard send cardOpened to background end openCard on move global direction,blastWall,chase,blasting,causeOfDeath if direction = "up" then if blastWall then go to card 25160 else go to card id 24636 end if exit move end if if direction = "down" then answer "Do you really want to jump from the rope?" with "yes"or"no" if it is "no" then exit move put "pit1" into causeOfDeath go to card id 3409 exit move end if pass move end move on closeCard set the cursor to 4 put "" into field 3 end closeCard on take global object,carried -- remember to update carried if you do not pass take pass take end take on drop global object,dropRoom,carried put 7465 into dropRoom -- remember to update carried if you do not pass drop pass drop end drop on use global object,carried -- update carried if use results in loss of object pass use end use -- part 16 (button) -- low flags: 80 -- high flags: 2000 -- rect: left=118 top=69 right=105 bottom=152 -- title width / last selected line: 0 -- icon id / first selected line: 9301 / 9301 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: knife ----- HyperTalk script ----- on mouseUp global takeFlag,examFlag,object,cardID put the name of the target into object if takeFlag = true then send take to card id cardID else put "a knife" into field 3 put false into examFlag end mouseUp -- part 17 (button) -- low flags: 80 -- high flags: 2000 -- rect: left=89 top=195 right=231 bottom=123 -- title width / last selected line: 0 -- icon id / first selected line: 1015 / 1015 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: nodule ----- HyperTalk script ----- on mouseUp global takeFlag,examFlag,object,cardID put the name of the target into object if takeFlag = true then send take to card id cardID else put "a silicon sphere" into field 3 put false into examFlag end mouseUp -- part 18 (button) -- low flags: 80 -- high flags: 2000 -- rect: left=83 top=66 right=102 bottom=117 -- title width / last selected line: 0 -- icon id / first selected line: 14953 / 14953 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: ladder ----- HyperTalk script ----- on mouseUp global takeFlag,examFlag,object,cardID put the name of the target into object if takeFlag = true then send take to card id cardID else put "a rope ladder" into field 3 put false into examFlag end mouseUp -- part 19 (button) -- low flags: 80 -- high flags: 2000 -- rect: left=122 top=160 right=196 bottom=156 -- title width / last selected line: 0 -- icon id / first selected line: 1019 / 1019 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: bomb ----- HyperTalk script ----- on mouseUp global takeFlag,examFlag,object,cardID put the name of the target into object if takeFlag = true then send take to card id cardID else put "a time bomb" into field 3 put false into examFlag end mouseUp -- part 20 (button) -- low flags: 80 -- high flags: 2000 -- rect: left=89 top=160 right=196 bottom=123 -- title width / last selected line: 0 -- icon id / first selected line: 24317 / 24317 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: key ----- HyperTalk script ----- on mouseUp global takeFlag,examFlag,object,cardID put the name of the target into object if takeFlag = true then send take to card id cardID else put "a key" into field 3 put false into examFlag end mouseUp -- part 21 (button) -- low flags: 80 -- high flags: 2000 -- rect: left=122 top=125 right=161 bottom=156 -- title width / last selected line: 0 -- icon id / first selected line: 7012 / 7012 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: gem ----- HyperTalk script ----- on mouseUp global takeFlag,examFlag,object,cardID put the name of the target into object if takeFlag = true then send take to card id cardID else put "a glowing gem" into field 3 put false into examFlag end mouseUp -- part 22 (button) -- low flags: 80 -- high flags: 2000 -- rect: left=89 top=125 right=161 bottom=123 -- title width / last selected line: 0 -- icon id / first selected line: 23078 / 23078 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: orb ----- HyperTalk script ----- on mouseUp global takeFlag,examFlag,object,cardID put the name of the target into object if takeFlag = true then send take to card id cardID else put "a crystal orb" into field 3 put false into examFlag end mouseUp -- part 35 (button) -- low flags: 00 -- high flags: 0000 -- rect: left=25 top=0 right=30 bottom=248 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: ----- HyperTalk script ----- on mouseUp global examFlag,direction,cardID if examFlag then put "a rope ladder leading up out of the pit." into field 3 put false into examFlag else put "up" into direction send move to card id cardID end if end mouseUp -- part 41 (button) -- low flags: 00 -- high flags: 0000 -- rect: left=62 top=0 right=242 bottom=165 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: ----- HyperTalk script ----- on mouseUp global examFlag,takeFlag,direction,cardID if takeFlag then put "You can't take the ladder -- you are hanging on it!" into field 3 put false into takeFlag exit mouseUp end if if examFlag then put "A rope ladder leading up out of the pit." into field 3 put false into examFlag exit mouseUp end if put "up" into direction send move to card id cardID end mouseUp -- part contents for background part 25 ----- text ----- End of Ladder in Pit -- part contents for background part 24 ----- text ----- You are at the bottom of the rope ladder in the smooth-walled pit. The wind is howling furiously around you with a deafening roar. You can not see the bottom of the pit. -- part contents for background part 36 ----- text ----- 1